Full-stack software engineer at LSU. I'm a Dean's List student who builds the games I love. NSBE member, Google-certified Python developer. Actively seeking internships.
I'm Calvin Akpunku, a Computer Science student at Louisiana State University concentrating in Software Engineering, graduating December 2027.
I have a strong foundation in Java, Python, and C, with hands-on experience building simulations, games, and algorithmic systems from the ground up.
I'm a Dean's List honoree, a member of the National Society of Black Engineers (NSBE), and a Google-certified Python developer. Actively seeking internships where I can grow as an engineer and build things that matter.
From concept to deployment — a curated collection of what I've shipped.
A full-stack NBA analytics platform featuring player profiles, salary metrics, trade analyzer, player comparison, and a custom Player Value Index (PVI) formula. Leaderboard rankings across 7 stat categories with GP threshold filters. Integrated BallDontLie API and Basketball Reference data with local caching across all 30 rosters.
A player-vs-CPU console game with three shot types — layup (85%), midrange (60%), three-pointer (40%) — each with realistic accuracy and point values. Features a probability-based shot engine, score tracking, and a first-to-20-points win condition.
A console-based game with player-vs-computer mode, randomized turn order, and full win detection across rows, columns, and diagonals. Structured across 5 clean methods demonstrating OOP design principles and separation of logic.
Verified skills — earned beyond the classroom.
Recognition earned, communities joined, goals hit.
My background, skills, and stack at a glance.
More than code — this is the fuel behind everything.
Whether you're a recruiter, a fellow dev, or just want to talk shop — my inbox is open. Let's build something great.